Community · E2 · artifact verified

Play League of Legends with three Jev heads

Jev plays Yasuo in League of Legends through three decision heads - strategy once a second, tactics six to seven times a second while units are on screen, and build checks every twenty seconds - while code reads the game and executes.

01 · Role in the system

What Jev does here

Riot's local Live Client Data API supplies exact stats - health, gold, items, levels, events - and a light color-mask screen read (no model) supplies positions from the minimap, per-unit health bars, and HUD cooldowns. The strategy head answers intent among eight options, a destination choice over nineteen map places, legal level-up abilities, and danger and recall Nouls; the tactics head answers action, target, and distance back to back for the next move; the build head asks which resistances are needed and picks the next item over a shortlist drawn from the full Data Dragon catalog. Code buys the item or its best affordable components and executes every move within one actor tick.

02 · Control boundary

Where Jev sits

Three rate-tiered Jev heads over exact game API plus screen-read state; code owns execution, purchasing, and the actor tick.

Code owns the loop, permissions, thresholds, validation, and side effects. Jev owns only the bounded judgments described above.

03 · Known limits

What this evidence does not prove

  • Uses Riot's local Live Client Data API, so it plays on the player's own machine through sanctioned read-only endpoints; no ranked-integrity testing is claimed.
  • Screen reading is color-mask heuristics, so unit detection degrades with unusual skins or overlays.
  • Ranks and win rates are not quantified in the README.

04 · Attribution

Public sources

This is a Community record: the project was published by a third-party community author.