Community · E2 · artifact verified

Classify dino obstacles, let physics time them

An autonomous bot that plays the Chrome T-Rex Runner to a thousand points by asking Jev which action each obstacle requires - jump, duck, or run - and letting a measured physics model decide exactly when to press.

01 · Role in the system

What Jev does here

The page runs the real open-source Chrome dino game with its internals exposed, and for every obstacle sends its type, height, width, speed, and gap to the System One endpoint as a choice question with three options. The README is explicit about the division of labor: the decision comes from Jev, but the timing comes from a physics model derived by measuring the dino's actual jump arc - a fixed 34-tick flight - and solving for the trigger distance that centers an obstacle's danger window inside that arc, because a semantic-judgment API with a half-second round trip is not built for sub-second reflexes. A local proxy fronts the official endpoint for the browser.

02 · Control boundary

Where Jev sits

Per-obstacle three-way action choice; a measured jump-arc physics model owns trigger timing; the proxy keeps the official endpoint browser-reachable.

Code owns the loop, permissions, thresholds, validation, and side effects. Jev owns only the bounded judgments described above.

03 · Known limits

What this evidence does not prove

  • Tuned to the canonical Chrome dino physics; reskins or modified gravity would need re-measuring the arc.
  • The thousand-point target is the README's demonstrated ceiling, not a benchmark of limit performance.
  • Each obstacle costs a network round trip, so very dense clusters rely on the physics fallback between calls.

04 · Attribution

Public sources

This is a Community record: the project was published by a third-party community author.